I had no idea this was a thing - I've exclusively played on my Switch Lite (I find it much more comfortable and nicer to look at than the bigger Switch) and its not really noticable to me on the small screen. However, one issue pointed out in the DF video that REALLY bothered me when I watched it yeaterday was that of the Bilinear filtering. Its definitely my prefered legal way to play these games. I'm really enjoying Sonic Origins on Switch and have had no real issues that bothered me in any way. Elsewhere, in Sonic 3's Marble Garden Zone, it's actually possible to outrun the camera and die, which is frankly ridiculous. The most egregious is specific to Sonic 2 (and we noticed this one straight away): Tails will often get stuck in the level as you race ahead, and you can hear the irritating ' bwoop' of his jumping constantly until you reach the end goal. Having said that, there are a few bugs that should be highlighted. The actual games fair much better, however, with each running at 60fps with additional options including widescreen anniversary mode and mirror mode. There are also other errors to note during menu navigation, including typos in the museum section and incorrect track names. The front-end (i.e, the main menu) runs at 30fps with blurry, muddy visuals, which compared to the 4K resolution and 60fps frame rate you'd see on the likes of PS5 and Xbox Series X, is a severe disappointment. ![]() Unfortunately for Switch owners, the other major drawback with the compilation is specific to Nintendo's hybrid system. It notes that while Sonic Mania includes various filter options, Origins is stuck with an anti-aliasing option that actually results in an image that looks even worse than the default. Primarily, Digital Foundry points out that the games included are rendered using a bilinear filter, which effectively results in a slight softening of the pixel edges.
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